In the distance as the inlet forks, Stewart come into view on the right fork by the Salmon River. You could also use Annette island or Ketchikan International airport, or you can fly in to Stewart with a sea-plane as well as there is a (small) base there.įlying up the high sided inlet is an experience with brilliant views. I wanted to fly from Juneau to Stewart but it was just a little to far (and slow in a GA) in time required, so it was in a Canadian Twin Otter from Digby Island (Prince Rupert) that I made the trip up the Portland Canal to Stewart. But that option is not easy either because Stewart's Airport (CZST) is only a strip and very small one at that. So flying to Stewart is obviously the easiest option. So the other options are Prince Rupert ( 442 km, 6 hours) or Juneau in Alaska. Drive from Vancouver the state's capital and the journey will take you just over 17 hours and just under 1500 kilometers, give and take a hungry or angry bear or two. X-Plane will however get to that tipping point a lot quicker though if it acquires more scenery like beti-x's - CZST Stewart.Īs for being a remote place and unless you are otherwise in the Arctic wilderness or in the Australian Desert then Stewart in British Columbia is a very lonely place. At one point the balance will change, but we are not at that point yet. So you can't have it both ways, and that is why there has been so many new entrants willing to give X-Plane a go in creating scenery and hoping that the market will expand. Secondly is that your market is much more open and you can select areas you want to do and have that portion of the market to yourself, than rather be one of several versions of the same product fighting in a crowded market. X-Plane users may be a smaller user base, but they will spend more on quality than on other simulators. But there is more to the deal than what it looks like on the surface. Why invest so much time and effort in X-Plane when you can do the same amount of work and have a bigger market to sell your product to. Part of the problem is the chicken and the egg problem, as many new users won't come over to X-Plane because it doesn't deliver in the sort of quality and quantity that the other larger simulators can deliver and so until X-Plane can deliver that then it will still have that smaller user base and round and around it goes. Creating really good scenery is hard and X-Plane has a smaller market and hence a smaller return on your investment in the sheer amount of work that has to be put in. Any new scenery developers for X-Plane have to be brave.
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